[Sidefx-houdini-list] uvs for fractured geo

pablo penchansky pablopencha at gmail.com
Mon Aug 22 12:55:21 EDT 2011


Sorry Zoran, I used to do this with AttribCopy (not AttribTransfer as I just
wrote), setting it to textureUV, and using as copy source an UVed
pre-fractured geo (or a locked geo node from frame 1 of the sim with the
UVs), but it only works for pre-fractured geo sims.

2011/8/22 zoran arizanovic <zoran.arizanovic at gmail.com>

> I did pablo
> and cant get i working
>
> On Mon, Aug 22, 2011 at 5:46 PM, pablo penchansky <pablopencha at gmail.com
> >wrote:
>
> > You could try using the AttributeTransfer node selecting UVs.
> >
> > 2011/8/22 zoran arizanovic <zoran.arizanovic at gmail.com>
> >
> > > hi
> > > is there a way to make uvs stick to surface after has been broken and
> > baked
> > > through dops?
> > > or this must always be done before simulating :(
> > > thanks
> > > zoran
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Pablo Penchansky | www.pencha.com.ar
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