[Sidefx-houdini-list] hook object

robert east east.robert at gmail.com
Wed Aug 17 20:27:43 EDT 2011


I found making a otl and then selecting which object to act as the hook
troublesome. I got round the issue using a oncreated  event handler in the
scripts tab of the otl  with this added to the scripts tab

print kwargs
node = kwargs["node"]
node.parm("outputobj").set("hook")

That way when you drop your otl down the hook object gets set.

Rob









On Thu, Aug 18, 2011 at 3:54 AM, Graham Thompson <captainhammy at gmail.com>wrote:

> Basically a hook object can be any Object.  However, when using the
> tools to interactively select parts to hook or reconnect it requires
> the hook to be a Null object.
>
> On Tue, Aug 16, 2011 at 12:53 AM, zoran arizanovic
> <zoran.arizanovic at gmail.com> wrote:
> > hi mark thanks for reply i will try to set it up
> > z
> >
> > On Mon, Aug 15, 2011 at 9:00 PM, Mark Wells <mark at 3dsite.com> wrote:
> >
> >> I created a DA of a null with a addsop to hook into for creating an auto
> >> rig.
> >>
> >> -Mark
> >>
> >> On Mon, Aug 15, 2011 at 4:17 AM, zoran arizanovic <
> >> zoran.arizanovic at gmail.com> wrote:
> >>
> >> > hi
> >> > i always struggle with that what is a valid hook object for different
> >> > autorig parts?
> >> > thanks
> >> > zoran
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-- 
Robert East

Sydney Australia
 +61 (0) 299672804
"Houdini is a pipeline in a box. Maya is a box that you have to build a
pipeline for"



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