[Sidefx-houdini-list] hook object

Graham Thompson captainhammy at gmail.com
Wed Aug 17 13:54:02 EDT 2011


Basically a hook object can be any Object.  However, when using the
tools to interactively select parts to hook or reconnect it requires
the hook to be a Null object.

On Tue, Aug 16, 2011 at 12:53 AM, zoran arizanovic
<zoran.arizanovic at gmail.com> wrote:
> hi mark thanks for reply i will try to set it up
> z
>
> On Mon, Aug 15, 2011 at 9:00 PM, Mark Wells <mark at 3dsite.com> wrote:
>
>> I created a DA of a null with a addsop to hook into for creating an auto
>> rig.
>>
>> -Mark
>>
>> On Mon, Aug 15, 2011 at 4:17 AM, zoran arizanovic <
>> zoran.arizanovic at gmail.com> wrote:
>>
>> > hi
>> > i always struggle with that what is a valid hook object for different
>> > autorig parts?
>> > thanks
>> > zoran
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