[Sidefx-houdini-list] extracting points from locators

zoran arizanovic zoran.arizanovic at gmail.com
Tue Aug 16 03:56:56 EDT 2011


hi kursad thanks for reply
the object merge with locator* mask works fine
but as i did quite a decent geo I found out that nuke does this for you very
good
and as track is from nuke problem solved
nuke build dense point cloud out of track points and then reconstructs mesh
out of them with Poisson algorithm
very impressive

On Mon, Aug 15, 2011 at 9:34 PM, Kursad Karatas <gonderici at plecxus.com>wrote:

> On 8/10/2011 2:18 AM, zoran arizanovic wrote:
> > thanks for all the help I will try these options today :)
> >
> > On Wed, Aug 10, 2011 at 2:34 AM, Rangi Sutton <rangi at kanuka.com.au>
> wrote:
> >
>
> Zoran,
>
> I think that you should be able to use CHOPS for this task (use fetch CHOP
> for grabbing position data). Then you can use all the position information
> in SOPs via channel SOP to plot your points or lines. At least that is the
> theory. You might end up using forEach SOP for grabbing and matching
> coordinates individually.
>
> I use this approach to draw motion curves for the keyframed objects. I have
> not tried it on 100s of objects though.
>
>
> kursad
>
>
>
>
>
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