[Sidefx-houdini-list] Flip impact attribute

Jason Johnston jasonj at pixar.com
Wed Apr 6 16:15:19 EDT 2011

I haven't, but the collision is with a static rbd object in the dop, not 
within the popSolver.  Would that make a difference?


On 04/06/2011 12:49 PM, François Duchesneau wrote:
> Have you tried inside the pop network with a Split Pop?
> François
> Jason Johnston wrote:
>> Hi,
>> I have a flip fluid sim that on collision I'd like to create more 
>> flip particles.  I see that there is an "impact" attribute that 
>> records various attrs of the flip on each collision.  Is there a way 
>> to have the just collided particles collected into a group and feed 
>> that group into another ParticleFluidEmitter to create a loop within 
>> the same dop? If not, is there a way to at least export that group so 
>> that I can run another dop with it?
>> thanks,
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Jason Johnston
Effects Animator
Pixar Animation Studios

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