[Sidefx-houdini-list] Flip impact attribute
jasonj at pixar.com
Wed Apr 6 16:15:19 EDT 2011
I haven't, but the collision is with a static rbd object in the dop, not
within the popSolver. Would that make a difference?
On 04/06/2011 12:49 PM, François Duchesneau wrote:
> Have you tried inside the pop network with a Split Pop?
> Jason Johnston wrote:
>> I have a flip fluid sim that on collision I'd like to create more
>> flip particles. I see that there is an "impact" attribute that
>> records various attrs of the flip on each collision. Is there a way
>> to have the just collided particles collected into a group and feed
>> that group into another ParticleFluidEmitter to create a loop within
>> the same dop? If not, is there a way to at least export that group so
>> that I can run another dop with it?
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