[Sidefx-houdini-list] Flip impact attribute

Jason Johnston jasonj at pixar.com
Wed Apr 6 16:15:19 EDT 2011


I haven't, but the collision is with a static rbd object in the dop, not 
within the popSolver.  Would that make a difference?

-Jason


On 04/06/2011 12:49 PM, François Duchesneau wrote:
> Have you tried inside the pop network with a Split Pop?
>
> François
>
> Jason Johnston wrote:
>> Hi,
>>
>> I have a flip fluid sim that on collision I'd like to create more 
>> flip particles.  I see that there is an "impact" attribute that 
>> records various attrs of the flip on each collision.  Is there a way 
>> to have the just collided particles collected into a group and feed 
>> that group into another ParticleFluidEmitter to create a loop within 
>> the same dop? If not, is there a way to at least export that group so 
>> that I can run another dop with it?
>>
>> thanks,
>>
> _______________________________________________
> Sidefx-houdini-list mailing list
> Sidefx-houdini-list at sidefx.com
> https://lists.sidefx.com:443/mailman/listinfo/sidefx-houdini-list

-- 
Jason Johnston
Effects Animator
Pixar Animation Studios





More information about the Sidefx-houdini-list mailing list