[Sidefx-houdini-list] Flip impact attribute
Jason Johnston
jasonj at pixar.com
Wed Apr 6 15:40:07 EDT 2011
Hi,
I have a flip fluid sim that on collision I'd like to create more flip
particles. I see that there is an "impact" attribute that records
various attrs of the flip on each collision. Is there a way to have the
just collided particles collected into a group and feed that group into
another ParticleFluidEmitter to create a loop within the same dop? If
not, is there a way to at least export that group so that I can run
another dop with it?
thanks,
--
Jason Johnston
Effects Animator
Pixar Animation Studios
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