[Sidefx-houdini-list] Flip impact attribute

Jason Johnston jasonj at pixar.com
Wed Apr 6 15:40:07 EDT 2011


I have a flip fluid sim that on collision I'd like to create more flip 
particles.  I see that there is an "impact" attribute that records 
various attrs of the flip on each collision.  Is there a way to have the 
just collided particles collected into a group and feed that group into 
another ParticleFluidEmitter to create a loop within the same dop? If 
not, is there a way to at least export that group so that I can run 
another dop with it?


Jason Johnston
Effects Animator
Pixar Animation Studios

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