[Sidefx-houdini-list] cracking/falling ground
Sean.Lewkiw at cis-vancouver.com
Tue Apr 5 13:53:13 EDT 2011
Assuming you've already got pre-shattered geo, (you could use Francois' technique, that looks cool), I'd put a point at the center of each group, then animate the point colours of these to tell the RBD system when to release the RBDs via an RBD state DOP, with a bit of random angular velocity. This gives you great choreagraphability, (is that a word?). You could then use the shatter tools to up the rez.
I can post an example if you need one.
From: sidefx-houdini-list-bounces at sidefx.com [mailto:sidefx-houdini-list-bounces at sidefx.com] On Behalf Of Robert D.M. Smith
Sent: Tuesday, April 05, 2011 10:15 AM
To: sidefx-houdini-list at sidefx.com
Subject: Re: [Sidefx-houdini-list] cracking/falling ground
2011/4/5 François Duchesneau <sidefx at trinix.ca>
> Have a look under the Tx Toolkit section at http://trinix.ca/
> The tx_chunk_shatter.mov gives a way driven by particles.
Thanks Francois ... this is a great start. Does anyone know of a DOPs method
... like to get some collision between the falling chunks?
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