[Sidefx-houdini-list] Slow renders

Andrew D Lyons tstexture at gmail.com
Sun Sep 19 17:05:18 EDT 2010


My guess would be that something somewhere is ray-tracing where you
don't want it to be. Try turning each light off one by one on a
reduced scene at low-resolution and see you can isolate a problem.

Cheers

On 19 September 2010 13:32, Jed Schwartz <jed at jedschwartz.com> wrote:
> Tried micro poly's but takes even longer than ray tracing- no
> environmental lights, but there are some old shaders and lights that
> go back to 9.0 in the shot-  Lots of elements-- wondering if I  I
> need to re-create all lights and shaders so everything is native to
> H11? Not a happy thought-!
>
> On Sep 19, 2010, at 3:50 PM, Andrew D Lyons wrote:
>
>> Hi Jed,
>>
>> What rendering engine are you using? Micropolygon?
>>
>> What light types do you have in the scene? Is there an environment
>> light in there?
>>
>> Cheers
>>
>>
>> On 20 September 2010 01:42, Jed Schwartz <jed at jedschwartz.com> wrote:
>>> I'm finding that render times per-frame for a scene I originally
>>> created in H10 are taking around 5x longer to render in H11- I did
>>> update a few of the shaders that were not translating well to the 11
>>> environment-- but really nothing major different about the assets,
>>> maps- light--etc-- I see there's lots of new tools in the H11 output
>>> drivers.. any suggestions of where I might look to speed up the
>>> render--
>>>
>>> Thanks!
>>>
>>> Jed-
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>>
>>
>>
>> --
>> =======================================
>> Andrew D Lyons | Digital Artist | http://www.tstex.com
>> =======================================
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>
> Jed Schwartz
> Creative Director
> Jed Schwartz Productions
> 603-495-3125
> jed at jedschwartz.com
> http://www.jedschwartz.com
>
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-- 
=======================================
Andrew D Lyons | Digital Artist | http://www.tstex.com
=======================================



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