[Sidefx-houdini-list] Connecting polygons via ADD node
list at poh-yee.com
Wed Sep 15 19:37:02 EDT 2010
Attaching you an example hip file.
Hope that helped! :)
On 9/15/2010 4:05 PM, jacob fisher wrote:
> Honestly, not so much.
> So let's say I have a 1 square grid, so 4 points.
> I take a cube, I copy it to the grid, so I now have 4 cubes on the 4 points.
> Do I then set up a Connectivity node so that the 4 cubes have the same values?
> and then set an attribute saying $PR==1 in the Add node?
> On Wed, Sep 15, 2010 at 6:59 PM, Alex Lim<list at poh-yee.com> wrote:
>> Hi Jake,
>> You should be able to use the:
>> Add->Polygons->By Group-> Add: By Attribute.
>> Set the "Attribute Name" to some sort of "id" or something like that for
>> all the individual wires that you are trying to recreate.
>> Hope that made sense.......
>> Take care,
>> On 9/15/2010 3:56 PM, jacob fisher wrote:
>>> So I have this little thing I made, and I want to create ribbons/wires
>>> between 3 different objects.
>>> I went into add->polygons-> by pattern and entered this (0-$N,1,$N)
>>> and things seem to work fine.
>>> However, this makes everything to be one single primitive.
>>> Does anyone have any suggestion of how I can simply make it three
>>> separate wires without having to create 3 different add nodes?
>>> Thanks for any help.
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