[Sidefx-houdini-list] Connecting polygons via ADD node
jacobfshr at gmail.com
Wed Sep 15 19:05:11 EDT 2010
Honestly, not so much.
So let's say I have a 1 square grid, so 4 points.
I take a cube, I copy it to the grid, so I now have 4 cubes on the 4 points.
Do I then set up a Connectivity node so that the 4 cubes have the same values?
and then set an attribute saying $PR==1 in the Add node?
On Wed, Sep 15, 2010 at 6:59 PM, Alex Lim <list at poh-yee.com> wrote:
> Hi Jake,
> You should be able to use the:
> Add->Polygons->By Group-> Add: By Attribute.
> Set the "Attribute Name" to some sort of "id" or something like that for
> all the individual wires that you are trying to recreate.
> Hope that made sense.......
> Take care,
> On 9/15/2010 3:56 PM, jacob fisher wrote:
>> So I have this little thing I made, and I want to create ribbons/wires
>> between 3 different objects.
>> I went into add->polygons-> by pattern and entered this (0-$N,1,$N)
>> and things seem to work fine.
>> However, this makes everything to be one single primitive.
>> Does anyone have any suggestion of how I can simply make it three
>> separate wires without having to create 3 different add nodes?
>> Thanks for any help.
>> Sidefx-houdini-list mailing list
>> Sidefx-houdini-list at sidefx.com
> Sidefx-houdini-list mailing list
> Sidefx-houdini-list at sidefx.com
More information about the Sidefx-houdini-list