[Sidefx-houdini-list] Connecting polygons via ADD node

jacob fisher jacobfshr at gmail.com
Wed Sep 15 19:05:11 EDT 2010


Honestly, not so much.

So let's say I have a 1 square grid, so 4 points.
I take a cube, I copy it to the grid, so I now have 4 cubes on the 4 points.

Do I then set up a Connectivity node so that the 4 cubes have the same values?
and then set an attribute saying $PR==1 in the Add node?




On Wed, Sep 15, 2010 at 6:59 PM, Alex Lim <list at poh-yee.com> wrote:
> Hi Jake,
>
> You should be able to use the:
>
> Add->Polygons->By Group-> Add: By Attribute.
> Set the "Attribute Name" to some sort of "id" or something like that for
> all the individual wires that you are trying to recreate.
>
>
> Hope that made sense.......
>
> Take care,
> Alex
>
>
>
> On 9/15/2010 3:56 PM, jacob fisher wrote:
>> So I have this little thing I made, and I want to create ribbons/wires
>> between 3 different objects.
>>
>> I went into add->polygons->  by pattern and entered this (0-$N,1,$N)
>> and things seem to work fine.
>>
>> However, this makes everything to be one single primitive.
>>
>> Does anyone have any suggestion of how I can simply make it three
>> separate wires without having to create 3 different add nodes?
>>
>> Thanks for any help.
>> -jake
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