[Sidefx-houdini-list] Houdini, I love/hate you.
alex at franktheplumber.com
Tue Sep 14 01:57:37 EDT 2010
Wow, for some reason that code snippet cut out the bottom of my email...
What I was saying is that that piece of code could translate into two keyframes, and that you would be no less of an artist for using keyframes instead of Hscript. You might be less of a TD, but it doesn't seem like that is what you are after.
The most important thing is for you to focus on is what effects you want to create, and then play around with the tools, learn different techniques, and don't get hung up on approaches that rely on things you don't understand, there is bound to be a different way, in between VOPS, CHOPS etc...
If there is something you want to do that involves fluids, yes, you will have to learn how those networks work, but with time and perseverance, you will get there.
One thing you can't around is very deep strong knowledge of the principles of 3d. I never really needed to know about bounding box, centroids or normal directions when I was dealing with other 3d apps, they kind of kept it under the hood for me. With Houdini that stuff is essential. I don't know where you learn all that, I wish I did, but in my experience it is all about following tutorials and reading posts here and elsewhere, asking questions,and just spending time with it.
On Sep 13, 2010, at 10:46 PM, Alex Czetwertynski wrote:
> Hey Jacob
> I hear you. Houdini is definitely a tool that works for people who's brain can bridge the gap between the technical and the artistic. It takes time or a strong inclination to be able to fully master it (if that is even possible)
> However I would suggest you remember something about this program, and it applies pretty much to any well designed piece of software IMHO : there are many ways to skin a cat.
> First off, it is not because people here and in other forums try to find the absolute smartest, most procedural way of doing a certain thing that you HAVE to do it like that. You can approach the same problem from a different angle.
> A probably somewhat trivial but practical example is, say, a Sine/Cos type motion. You might not remember how to write it in Hscript or how to apply some noise to it or what SOP to apply it to. Not a problem, just do it with CHOPS where you won't need to write a line of code.
> There are a lot of examples where people will use a simple expression but in fact you could have added a few keyframes to the same effect.
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