[Sidefx-houdini-list] Unreal Dev Kit

dave brown dayvbrown at gmail.com
Fri Sep 3 19:56:27 EDT 2010


yeah it's to do with the fbx version you export with.

can't remember off the top of my head but it's in the docs, or there are a
couple of pages of tutes online, just do a search.


On Sat, Sep 4, 2010 at 9:35 AM, Craig Hoffman <craigleehoffman at aol.com>wrote:

> Well, you can import .fbx into Unreal, but I haven't tried Houdini's output
> yet.
>
> I do hear that it currently has some "issues" with various .fbx flavors
> (Maya, XSI, Max, etc.).
>
> -Craig
>
>
>
>
>
>
> -----Original Message-----
> From: David Johnson <daveinengland at gmail.com>
> To: sidefx-houdini-list at sidefx.com
> Sent: Fri, Sep 3, 2010 3:43 pm
> Subject: [Sidefx-houdini-list] Unreal Dev Kit
>
>
> I just saw a piece of a game on my iPad called Epic Citadel using the UDK
>
> and I'm very intrigued. I've never really been into games before, but this
>
> looks so cool and it runs great on my iPad that I feel drawn into this
> other
>
> world called "gaming".
>
>
>
> Anyone have any tips on importing Houdini stuff in to UDK? I haven't even
>
> started downloading it, so anything would be interesting.
>
>
>
> Dave
>
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