[Sidefx-houdini-list] What should the $JOB variable point to?
Andrew D Lyons
tstexture at gmail.com
Sat Oct 30 15:17:08 EDT 2010
It kind of depends on how many people are working on a given task, and with
what software. Houdini is always going to set it to be the traditional root
of the Houdini task directory tree which was always (since back in prisms
days) the directory that contained:
Nowadays it might also contain:
Whatever happens you will always want $JOB style variables to point to
something under the SHOT directory. If it's just you working on a task,
having $JOB pointing to the default Houdini $JOB directory (see above) will
be fine. If there are others, you might want a seperate variable that points
higher. If you are using apps other than Houdini you might have a different
directory structure again, and want a variable to point to that. It all
really depends on the production size...
On 30 October 2010 02:19, Frederic Servant <frederic.servant at gmail.com>wrote:
> Hi Robert,
> Thanks for your answer. By "root of the project" do you mean root of
> the entire job or root of a Houdini project within the job structure
> (which may contain several Houdini/Maya/XSI projects organized in
> It's the lack of definition of what a Houdini project is that is
> causing me (vocabulary) trouble.
> On Saturday, October 30, 2010, Robert Kelly <isstuff at gmail.com> wrote:
> > $JOB = root of the project!
> > $HIP is already pointing to the hip dir
> > but using $JOB has its problems if you read in recent threads
> > On 29 October 2010 15:03, Frederic Servant <frederic.servant at gmail.com>
> >> Hi,
> >> I am wondering what directory should the $JOB variable should be
> >> pointing to. I tend to think it should point to the root directory of
> >> a job, whereas some people think it's better for it to point to a
> >> subdirectory within the job directory like $HIP/..
> >> What's the best practice? How do you set it up in your own studio?
> >> Cheers,
> >> --
> >> Fred
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Andrew D Lyons | Digital Artist | http://www.tstex.com
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