[Sidefx-houdini-list] FBX import, no geometry

Phil Spicer PSpicer at bournemouth.ac.uk
Wed Oct 13 10:28:37 EDT 2010


Hi Larry,

A reverse sop seems to fix problematic .obj files from other packages...

Kind regards,

Phil.


On 13 Oct 2010, at 15:14, Larry Giunta wrote:

> Thanks Phil. Yes, that is an option and probably where we will go if  
> we can't get FBX working correctly.
> 
> However last year, on a similar project, we had a lot of trouble with  
> vertex normals on the obj export ( I don't think they are supported  
> there).
> so we tried FBX on the suggestion of Ivan and Robert M. .... and that  
> worked great.
> 
> I'm not even sure if vertex normals will be an issue on this model,  
> but we figured lets give FBX a shot first since we had luck with it  
> last time.
> Trying to further our knowledge on the format and all that stuff.
> 
> Thanks also Quinn. We will try a convert to poly + FBX combo next.
> 
> Larry
> 
> 
> 
> 
> 
> 
> 
> 
> On Oct 13, 2010, at 9:44 AM, Phil Spicer wrote:
> 
>> Hi Larry,
>> 
>> Can you export as a .obj?
>> 
>> Kind regards,
>> 
>> Phil.
>> 
>> 
>> 
>> 
>> On 13 Oct 2010, at 14:31, Larry Giunta wrote:
>> 
>>> Hello all,
>>> 
>>> We're trying to import an FBX file exported from Maya ( original data
>>> was .STEP).
>>> We really only need the model
>>> 
>>> The FBX seems to import but no actually geometry comes in. There are
>>> tons of objects labeled like parts of the model,
>>> but all file SOPs list 0 primitives, 0 points.
>>> 
>>> Anyone every experience this? I'm hoping it may be something simple
>>> but we've been up and down the import options in Houdini with no  
>>> luck.
>>> Wondering if there is some direction I can offer to the Maya artist
>>> that may help on the export side.
>>> 
>>> The FBX file in question does appear to be around the correct size so
>>> something is in there ... and it does import back into Maya  
>>> correctly.
>>> 
>>> Any thoughts or suggestions would be very much appreciated.
>>> 
>>> Thanks,
>>> 
>>> Larry
>>> G Creative Studios
>>> 
>>> 
>>> 
>>> 
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>> 
>> 
>> 
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