[Sidefx-houdini-list] FBX import, no geometry
larry at gcreativestudios.com
Wed Oct 13 10:14:45 EDT 2010
Thanks Phil. Yes, that is an option and probably where we will go if
we can't get FBX working correctly.
However last year, on a similar project, we had a lot of trouble with
vertex normals on the obj export ( I don't think they are supported
so we tried FBX on the suggestion of Ivan and Robert M. .... and that
I'm not even sure if vertex normals will be an issue on this model,
but we figured lets give FBX a shot first since we had luck with it
Trying to further our knowledge on the format and all that stuff.
Thanks also Quinn. We will try a convert to poly + FBX combo next.
On Oct 13, 2010, at 9:44 AM, Phil Spicer wrote:
> Hi Larry,
> Can you export as a .obj?
> Kind regards,
> On 13 Oct 2010, at 14:31, Larry Giunta wrote:
>> Hello all,
>> We're trying to import an FBX file exported from Maya ( original data
>> was .STEP).
>> We really only need the model
>> The FBX seems to import but no actually geometry comes in. There are
>> tons of objects labeled like parts of the model,
>> but all file SOPs list 0 primitives, 0 points.
>> Anyone every experience this? I'm hoping it may be something simple
>> but we've been up and down the import options in Houdini with no
>> Wondering if there is some direction I can offer to the Maya artist
>> that may help on the export side.
>> The FBX file in question does appear to be around the correct size so
>> something is in there ... and it does import back into Maya
>> Any thoughts or suggestions would be very much appreciated.
>> G Creative Studios
>> Sidefx-houdini-list mailing list
>> Sidefx-houdini-list at sidefx.com
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