[Sidefx-houdini-list] FBX import, no geometry
PSpicer at bournemouth.ac.uk
Wed Oct 13 09:44:47 EDT 2010
Can you export as a .obj?
On 13 Oct 2010, at 14:31, Larry Giunta wrote:
> Hello all,
> We're trying to import an FBX file exported from Maya ( original data
> was .STEP).
> We really only need the model
> The FBX seems to import but no actually geometry comes in. There are
> tons of objects labeled like parts of the model,
> but all file SOPs list 0 primitives, 0 points.
> Anyone every experience this? I'm hoping it may be something simple
> but we've been up and down the import options in Houdini with no luck.
> Wondering if there is some direction I can offer to the Maya artist
> that may help on the export side.
> The FBX file in question does appear to be around the correct size so
> something is in there ... and it does import back into Maya correctly.
> Any thoughts or suggestions would be very much appreciated.
> G Creative Studios
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> Sidefx-houdini-list at sidefx.com
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