[Sidefx-houdini-list] pointNormal

Jayandera Danappal jayanderad at al.com.au
Sun Nov 28 21:48:49 EST 2010


Does anyone knows how the particlefluidsurface in houdini compute it's 
normal based on fluid density. I would like to render points with 
non-camera facing. If I were to splat it on a volume grid and compute 
the density gradient and pass it back as the normal, is this similar 
what the particle fluid surface is doing or is there better way of doing 
this? Thanks.



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