[Sidefx-houdini-list] op path in H10

Stephen Tucker stucker at allegrodigital.com
Mon Nov 15 01:11:31 EST 2010


Just spent a while on this one myself until I was able to find Varomix's solution....

Can anyone explain why 

op:`opfullpath("../../cop2net1/texture")`

doesn't work?

-Steve




Hi

 Yes I've seen this

 

 I'm using

 *op:`opfullpath("../../")`/cop2net1/texture*

 

 or use the absolute path

 *

 

 *

 On Tue, Jun 30, 2009 at 5:14 PM, Robert Persons <robert>wrote:

 

 > I just (finally!) migrated from H8 to H10 and have found something odd:

 >

 >

 >

 > If I use an op reference in a texture field of a mantra surface shader,

 > (such as op:/obj/thisobject/cop2net1/texture), it will render correctly

 > in the render view, but show up as pink (missing) when rendered using

 > hbatch.

 >

 >

 >

 > This worked fine in H8, so I'm suspecting it's broken in H10.  I'm using

 > H 10.0.295 on Windows XP.

 >

 >

 >

 > Has the syntax changed in H10?  Does this work for others in H10?

 >

 > Thanks

 >

 > Robert

 >

 > -------------------------------------

 > Robert Persons

 > Adtech Communications Group

 > 952-944-6347

 > -------------------------------------

 > mailto:robert

 >

 >

 >

 > _______________________________________________

 > Sidefx-houdini-list mailing list

 > Sidefx-houdini-list

 > https://lists.sidefx.com:443/mailman/listinfo/sidefx-houdini-list

 >

 

 

 

 -- 

 varomix DaGreit

 

 intelia_animate

 www.intelianimate.com

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