[Sidefx-houdini-list] lit fog query

Mark Elendt mark at sidefx.com
Fri Nov 12 08:13:51 EST 2010

I don't do real production, so maybe this doesn't count.

However, to get lit fog, I now just put down a big cube as a volume
object and lower the sampling.


It's a lot easier to set up, more accurate and handles multiple light
sources.  It probably takes a little longer to render though (you
still want z-depth shadows :)

On Friday Nov 12 at 11:42, Phil Spicer wrote:
> Hi,
> Is there any advance on the lit fog shader for creating fog light volume renders? I notice that it still is listed at SHOP Level, and the Atmosphere Object assignment of it still produces the lit fog effect. I just wanted to check if any better or faster method of generating this effect has been established.
> Kind regards,
> Phil.
> BU - the UK's Number One New University
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Mark Elendt

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