[Sidefx-houdini-list] Deforming Meshes that Split and Merge
sidefx at trinix.ca
Tue Nov 9 23:40:47 EST 2010
I've come across that paper and I was wondering if people have managed
to implement that in Houdini. I was wondering if it's the kind of thing
we do with existing nodes? It can be great to merge procedural river
surface with higher resolution splashes.
More information about the Sidefx-houdini-list