[Sidefx-houdini-list] Deforming Meshes that Split and Merge

François Duchesneau sidefx at trinix.ca
Tue Nov 9 23:40:47 EST 2010

I've come across that paper and I was wondering if people have managed 
to implement that in Houdini. I was wondering if it's the kind of thing 
we do with existing nodes? It can be great to merge procedural river 
surface with higher resolution splashes.



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