[Sidefx-houdini-list] Material path stuck on Primitive attributes-
mark at sidefx.com
Tue Nov 2 11:06:06 EDT 2010
You might try the:
property. Oh wait, this isn't your problem.
Were you adding the same type of material attributes on the geometry?
Was one perhaps the old style "shop_vm_surface" instead of
"shop_materialpath"? I'd probably have to know a little more about
the geometry file and the attributes that were there, but it seems
that the old shop_vm_surface could throw a wrench in the works.
On Tuesday Nov 02 at 10:30, Jed Schwartz wrote:
> Is there a simple way to clear all primitive attributes from an
> object-? I just had a situation where I could not re-assign a
> material to an object on the SOP level- It appears that the material
> imbedded in the primitive atts can not be over-ridden, any new
> material path is ignored and when rendered, the surface shader is
> stuck on some imbedded shader. I had to save out the geo as a .poly
> to strip it clean- When I read it back in, all works as expected when
> assigning a new material-
> I'm sure I'm missing something obvious-- my problem is solved, but
> I'm curious to know what's going on..?
> jed at jedschwartz.com
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> Sidefx-houdini-list at sidefx.com
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