[Sidefx-houdini-list] Material path stuck on Primitive attributes-

Gene Dreitser keyframe at rogers.com
Tue Nov 2 11:03:29 EDT 2010


Attribute sop.  Primitive tab.  delete field.

type in the name of the attribute you wish to dispose of.  in this case, most 
likely shop_material.

G

 -- 
Gene Dreitser
Loki Visual Effects
p: 416.532.5654 // c: 416.803.0682 // www.lokivfx.com



----- Original Message ----
From: Jed Schwartz <jed at jedschwartz.com>
To: sidefx-houdini-list at sidefx.com
Sent: Tue, November 2, 2010 10:30:19 AM
Subject: [Sidefx-houdini-list] Material path stuck on Primitive attributes-

Is there a simple way to clear all primitive attributes from an  
object-? I just had a situation where  I could not re-assign a  
material to an object on the SOP level- It appears that the material  
imbedded in the primitive atts can not be over-ridden, any new  
material path is ignored and when rendered, the surface shader is  
stuck on some imbedded shader. I had to save out the geo as a .poly  
to strip it clean- When I read it back in, all works as expected when  
assigning a new material-

I'm sure I'm missing something obvious-- my problem is solved, but  
I'm curious to know what's going on..?

Thanks,

Jed-

jed at jedschwartz.com
http://www.jedschwartz.com

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