[Sidefx-houdini-list] advice on a "set shot" workflow inwindows!??!! (WTF)
march at blackginger.tv
Fri May 28 02:30:59 EDT 2010
yeah, there are some people out here doing a similar thing (animated feature on
windows). Recently one of their servers went down because someone plugged a usb
stick with a virus into their workstation.... bam!
And yet the resistance to linux out here is still amazingly strong. I just don't
"There really is no getting around Houdini and Unix for a lean startup in my
I concur wholeheartedly.
Andrew D Lyons wrote:
> Hi Marc,
> I'm familiar with a studio who's founding tech management people decided
> they could make feature animation films with windows and Maya. We all know
> that the amount of infrastructure required to use Maya in a large production
> can get pretty out of control - because automation and pipeline interfacing
> is difficult in the first place, and it does not leverage the file system in
> any of the useful ways that we take for granted. If you're used to to not
> leveraging the file system though, it's not such a leap to imagine that you
> don't need the file system at all, and that windows is therefore Ok. Did
> this work out in the end? In my opinion and that of many others - absolutely
> not. It was disastrously expensive. The amount of python/Qt infrastructure
> required got totally out of control, and was never finished. If however you
> asked one of the young artists that is comfortable with Maya on Windows "was
> it a success?" - they would probably say no as well - because they just want
> to save out a playblast and a Maya scene file at the end of the day, and
> instead they had to cache geometry and do other pipeline type things that
> every artist hates to do at big studios. My point being - it can be done -
> but only at tremendous expense, and everyone will be miserable about it the
> whole time anyway.
> There really is no getting around Houdini and Unix for a lean startup in my
> On 27 May 2010 01:48, Marc Horsfield <march at blackginger.tv> wrote:
>> Have we gone through this whole discussion just to come back to the point
>> "Use linux, it's easier"? Seems like it to me :).
>> windows + no automation = good luck with that?
>> Ammon Riley wrote:
>>> On Wed, May 26, 2010 at 12:27 AM, Marc Horsfield <march at blackginger.tv>
>>>> We investigated something like this here since there was, uh..
>> resistance to
>>>> linux at first, but it seems like all you end up doing is replicating a
>>>> amount of functionality that comes for free with the shell.
>>> Absolutely. But at the same time, it's far easier to control than the
>> shell. At
>>> one point, I rewrote a significant chunk of the shot-setting code at R+H,
>>> it's a byzantine collection of scripts, made that much worse by having
>>> studio standardized on tcsh (bash or zsh would have made things much
>>> FWIW, I even automated the "set shot" system at R+H, so that you could
>>> log out, log back in, and all of your shells would reset themselves to
>>> shots they were in when you logged out. Consequently, after the first
>>> the artist set their shells up for their shots, they didn't even have to
>>> the "set shot" junk. (KDE + Konsole + DBUS for the win!)
>>>> And even if you eventually reach that point, you're still a little bit
>>>> by the interface that you've built. Unless, of course, your interface
>>>> suspiciously like a shell ;).
>>> Nah... just provide a menu option for "open shell here." You can have
>>> cake, and eat it, too. :)
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