[Sidefx-houdini-list] RBD Glue woes
Andrew D Lyons
tstexture at gmail.com
Fri May 28 00:45:33 EDT 2010
The second bounce is going to involve less energy than the first one - so I
can understand why it wouldn't break on the second bounce.
Can you hand animate the first bounce and then set the active frame just
after the first bounce to have it break up on the second bounce?
On 28 May 2010 11:11, jacob fisher <jacobfshr at gmail.com> wrote:
> So, the internal glue setting is not being friendly to me with this
> fractured object I have in dops.
> Expressions and keying don't work for the value, and I'm running out
> of ideas and crashing my head into a wall.
> Half-life seems not effective as well.
> I want this object to simply bounce once before it breaks. Instead,
> it breaks instantly or not at all. How do I go about doing a geometry
> switch? It doesn't bounce straight up and down, so I can't just alter
> a creation frame and render the first 50 frames or whatever bouncing
> pre break.
> I feel like there is a very simple solution that I'm over looking.
> Hopefully. It's also late and I can't think straight, so please
> forgive me overlooking important details or small checkboxes.
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Andrew D Lyons | Digital Artist | http://www.tstex.com
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