[Sidefx-houdini-list] advice on a "set shot" workflow inwindows!??!! (WTF)
larry at gcreativestudios.com
Thu May 27 12:01:12 EDT 2010
Apologies in advance if this is going off topic ....
But just curious if anyone can chime in on these issues as it relates
to working with Houdini on the latest MacOS?
Especially if you're dropping a mac in with an otherwise Linux based
Just wondering if it will be very difficult to get command line
render scripts (and similar type tools, etc) working smoothly
.... or will it be a lot of fussing to get it all working similar to
On May 27, 2010, at 11:43 AM, Alex Lim wrote:
> But, but, but......... there is that thinggy called "Cygwin" that's
> really useful for Windows and you can still automate things in there!
> Zsh, tcsh, bash, python, perl (gasp!), java, etc. I even launched
> Houdini (and using POSIX path) from that Cyggy. :-D
> Just don't try to compile some serious numeric crunching code using
> Cygwin emulation layer tho... that may not get you the performance
> you want.
> But seriously tho, I think that in a lot of time, using shell
> command is
> heck of a lot faster than point-n-click. There's so much you can do in
> there. When it comes to point-n-click, my dexterity isn't as good
> as it
> used to be 10 or 20 years ago...
> On 5/27/2010 1:48 AM, Marc Horsfield wrote:
>> Have we gone through this whole discussion just to come back to
>> the point of
>> "Use linux, it's easier"? Seems like it to me :).
>> windows + no automation = good luck with that?
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