[Sidefx-houdini-list] Crazy slowness in VOP SOPs

Michael K. O'Brien mobrien at pixar.com
Fri May 21 17:35:06 EDT 2010


Hola~

Houdini does check the license server when an operator is created. You want a
big pipe connection to the license server.

MO

>-- On Fri, May 21, 2010 at 04:00:49PM -0400, craigleehoffman at aol.com wrote:
> 
>  
> 
>  I believe that when another artist was trying out Apprentice this problem didn't exist- the slowness only started for him once he used the new commercial license that is being served over the network.    
> 
> I don't think the host machine would be referencing anything from my machine, but I am not too knowledgeable on all the licensing and network stuff- someone else always handles that.  :)
> 
> Can this be caused by network slowness?  Why doesn't Houdini just run locally once the license is validated?..
> 
> Thanks,
> Craig
> 
> 
> 
>  
> 
>  
> 
> -----Original Message-----
> From: quinn <qrichardson at quinessa.com>
> To: sidefx-houdini-list at sidefx.com
> Sent: Fri, May 21, 2010 12:47 pm
> Subject: Re: [Sidefx-houdini-list] Crazy slowness in VOP SOPs
> 
> 
> if it's a network install....
> is the host machine referencing something on the machine that you installed 
> from?
> 
> Can you do a local install and get the same performance hit? 
> 
> 
> 
> On May 21, 2010, at 3:44 PM, Alex Lim wrote:
> 
> > Aah. Interesting.
> > 
> > As I think about it, writing some kilobytes of text file and compiling 
> > it shouldn't impose that big of a speed penalty...  I guess SESI might 
> > just have to look into this.
> > 
> > 
> > 
> > On 5/21/2010 12:40 PM, craigleehoffman at aol.com wrote:
> >> 
> >> 
> >> 
> >>  The installation is across a network.  But does VOPs ping the network (or 
> license) every time you do something?!?  That would seem like a bad idea...
> >> 
> >> -Craig
> >> 
> >> 
> >> 
> >> 
> >> 
> >> 
> >> -----Original Message-----
> >> From: Alex Lim<list at poh-yee.com>
> >> To: sidefx-houdini-list at sidefx.com
> >> Sent: Fri, May 21, 2010 12:26 pm
> >> Subject: Re: [Sidefx-houdini-list] Crazy slowness in VOP SOPs
> >> 
> >> 
> >> Huh... interesting that you pointed this out, we've experienced similar
> >> issue over here, but we kept on thinking it's our network. Is your HFS
> >> installation local or across the network...?
> >> 
> >> It is pretty bad that I have to set cook mode to manual to work in that
> >> node.
> >> 
> >> Otherwise, running it on my laptop is okay as far as I remembered...
> >> 
> >> 
> >> 
> >> 
> >> 
> >> On 5/21/2010 12:02 PM, craigleehoffman at aol.com wrote:
> >>> 
> >>> 
> >>> 
> >>> Hi all,
> >>> 
> >>> We just got our new Houdini licenses up and running here and we noticed that
> >> the VOP SOP is almost unusable (not sure what else is at this point...)- it
> >> takes forever (hangs up but eventually comes back) to plop down an operator 
> and
> >> forever to wire one up, etc.  We are running 64 bit on Windows 7 and with
> >> different H10 builds, different graphics cards, etc., so it isn't isolated to
> >> some obvious configuration.
> >>> 
> >>> I even tried disabling the Anti-Virus and also set the environment variable
> >> for OGL to the software emulation to see if either would make any difference,
> >> but they didn't.
> >>> 
> >>> Any ideas?
> >>> 
> >>> Thanks,
> >>> Craig Hoffman
> >>> FX Lead
> >>> Microsoft Games
> >>> _______________________________________________
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> >> 
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> >> 
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-- 
Michael O'Brien                                                       FX Lead
Pixar                                                       mobrien at pixar.com

Censorship is the mother of metaphor.
                            -Jorges Luis Borges



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