[Sidefx-houdini-list] Crazy slowness in VOP SOPs

quinn qrichardson at quinessa.com
Fri May 21 15:47:11 EDT 2010


if it's a network install....
is the host machine referencing something on the machine that you installed from?

Can you do a local install and get the same performance hit? 



On May 21, 2010, at 3:44 PM, Alex Lim wrote:

> Aah. Interesting.
> 
> As I think about it, writing some kilobytes of text file and compiling 
> it shouldn't impose that big of a speed penalty...  I guess SESI might 
> just have to look into this.
> 
> 
> 
> On 5/21/2010 12:40 PM, craigleehoffman at aol.com wrote:
>> 
>> 
>> 
>>  The installation is across a network.  But does VOPs ping the network (or license) every time you do something?!?  That would seem like a bad idea...
>> 
>> -Craig
>> 
>> 
>> 
>> 
>> 
>> 
>> -----Original Message-----
>> From: Alex Lim<list at poh-yee.com>
>> To: sidefx-houdini-list at sidefx.com
>> Sent: Fri, May 21, 2010 12:26 pm
>> Subject: Re: [Sidefx-houdini-list] Crazy slowness in VOP SOPs
>> 
>> 
>> Huh... interesting that you pointed this out, we've experienced similar
>> issue over here, but we kept on thinking it's our network. Is your HFS
>> installation local or across the network...?
>> 
>> It is pretty bad that I have to set cook mode to manual to work in that
>> node.
>> 
>> Otherwise, running it on my laptop is okay as far as I remembered...
>> 
>> 
>> 
>> 
>> 
>> On 5/21/2010 12:02 PM, craigleehoffman at aol.com wrote:
>>> 
>>> 
>>> 
>>> Hi all,
>>> 
>>> We just got our new Houdini licenses up and running here and we noticed that
>> the VOP SOP is almost unusable (not sure what else is at this point...)- it
>> takes forever (hangs up but eventually comes back) to plop down an operator and
>> forever to wire one up, etc.  We are running 64 bit on Windows 7 and with
>> different H10 builds, different graphics cards, etc., so it isn't isolated to
>> some obvious configuration.
>>> 
>>> I even tried disabling the Anti-Virus and also set the environment variable
>> for OGL to the software emulation to see if either would make any difference,
>> but they didn't.
>>> 
>>> Any ideas?
>>> 
>>> Thanks,
>>> Craig Hoffman
>>> FX Lead
>>> Microsoft Games
>>> _______________________________________________
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>>> Sidefx-houdini-list at sidefx.com
>>> https://lists.sidefx.com:443/mailman/listinfo/sidefx-houdini-list
>> 
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