[Sidefx-houdini-list] set intial state in dops

paul flanagan paulflan at gmail.com
Fri May 14 14:45:09 EDT 2010


if you rop out a .sim file of the frame you want to start at and point
the intial state of the dops network to that file it will take that as
its intial state at frame 1 .. simple but worth a mention i thought
:-)

p,


On Thu, Apr 22, 2010 at 3:03 PM, Erika Salatiello <tictacer at hotmail.com> wrote:
>
>
> Particle fluids or level set fluids?
>
> I know all are possible for particle fluid objects.  You can set initial velocity on the particle fluid object, to set the other parameters you need to dive down into the fluid object node (2 levels down I think) and change the defaults.  You may also want to considering doing an initial state/settle sim to get the particles to compress into place, write that out and then read it back in and start your sim w/ that.
>
> I can give you more specifics of how I did all this but it was H9 and I'm not sure if H10 has newer buttons and gadgets that are easier....
>
> Erika
>
>
>> Date: Thu, 22 Apr 2010 14:56:10 -0700
>> From: paulflan at gmail.com
>> To: sidefx-houdini-list at sidefx.com
>> Subject: [Sidefx-houdini-list] set intial state in dops
>>
>> Hey,
>>
>> Is there an equivalent to maya fluids "set initial state" for Density,
>> velocity, temperature etc in a dops simulation.... also can one sim
>> from a minus frame number..  trying to come up with a preroll
>> strategy...
>>
>> thanks.
>>
>> p,
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