[Sidefx-houdini-list] Particle fluids questions
PSpicer at bournemouth.ac.uk
Fri May 7 07:18:18 EDT 2010
One of my students is experiencing some difficulties with her particle fluid setup. It is two particle fluid hands coming together as a clap splash...
One of the main problems is a group of particle fluid which hangs in space after the two fluid hands have clapped together. The splash explosion works as it should however there is a grouping of particle fluids which does not appear respond to forces and sits there for a while. They do begin to move again, only after other particles have begun interacting with them and influencing their position.
The other problem, is outputting sims. Is there any way to specify a number of processors for calculating a sim (similar to the number of processors option found on a Mantra ROP).
Any help or thoughts would be very welcome...
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