[Sidefx-houdini-list] bubble geometry in houdini

François Duchesneau sidefx at trinix.ca
Tue Mar 30 08:07:38 EDT 2010


Just an idea but to avoid any deformation artefact you could use a Vop 
Sop and deform your points either with a function based on height if 
it's a flat grid or with a Volume Sample and Gradient if it's an 
animated geometry.

François

Drew Whitehouse wrote:
> This is quite a complicated thing to simulate. Of course you may be able to
> fake it somehow. The goal is to minimize the surface tension energy. This
> software may be of interest -
>
> http://www.susqu.edu/brakke/evolver/evolver.html
>
> <http://www.susqu.edu/brakke/evolver/evolver.html>-Drew
>
> On Tue, Mar 30, 2010 at 3:36 PM, herman <herman02 at netvigator.com> wrote:
>
>   
>> hi all,
>>
>> would like to know how to make water bubble geometry in geo. i want to have
>> spheres interecting sharing a flat surface and not the curve surfaces when i
>> surfsect (for nurbs) or cookie (in polygon)...
>>
>> i tried to scale down to 0 after surfsecting two sphere taking their
>> intersection. this may work for 2-3 spheres... would like to know if there
>> is more efficient way to do it especially when i want to try it on large
>> numbers of interecting spheres.
>>
>>
>> thats something i like to acheive
>> http://torus.math.uiuc.edu/jms/java/stereop/hypc.gif
>>
>> thanks.
>> herman
>>
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>>     
>
>
>
>   



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