[Sidefx-houdini-list] does anyone have a .pc2 importer?

Robert Kelly isstuff at gmail.com
Fri Mar 26 15:37:47 EDT 2010

Thanks for the advice.

I ended up taking the pc2_XSI loader adding a frame parameter that
defaults to $F so that it can be easily offset then wrapped it up with
the mdd Rop and a mdd loader so it is nice and fast and handles
subframes. The speed of the PC2 loader was 630 ms per frame and the
mdd was 230ms per frame but that is pretty good for a python sop.

so the workflow ends up being....
1. append the pc2_to_mdd asset to the geometry tat is to be deformed
2. set the path to the pc2
3. press the "make mdd file" button
   this makes the mdd file saved beside the pc2 file and switches the
output to the mdd defamer
4. enjoy

On 25 March 2010 05:01, Nicolas Delbecq <nico.delbecq at gmail.com> wrote:
> Sorry, didn't think about the attachement's limitation, here is the link :
> http://ngrafx.com/res/PC2_XSI.zip
> I think i had trouble expressing myself, because i didn't say that
> exporting mdd from xsi was slow, in fact i didn't know how to export
> mdd directly from xsi.
> This is effectively a python sop, so it's slower to process than a mdd
> one, that's why i usually use this importer to write an mdd file.
> cheers.
> Nico
> 2010/3/25 Rangi Sutton <rangi.sutton at gmail.com>:
>> And once again, houdini ties together them other apps.. even now they have
>> the same brand.
>> I'm surprised to hear mdd export from xsi is slow? I thought mdd was at home
>> in xsi. Have you tried fbx from XSI to Max? Or is XSI just not good at fbx
>> like Rob suggests...
>> The list doesn't take attachments, do you have a link to that pc2 importer
>> for Houdini?
>> I imagine a python sop that read/applies the pc2 file would be pretty simple
>> to make, but probably slower than something from the HDK. Is that what the
>> importer you were sending is?
>> Cheers,
>> r.
>> On 25 March 2010 21:39, Nicolas Delbecq <nico.delbecq at gmail.com> wrote:
>>> Here is a pc2 importer, i can't remember who posted it a while ago on
>>> odforce but it was made to import pc2 from 3ds max, I just change some
>>> little things ( like switching the axis orientation) in order to make
>>> it works with pc2 files exported from xsi...
>>> Please keep me in touch if you find some ways to export mdd files from
>>> xsi, because my workflow for now is to import the pc2 files into
>>> houdini and then convert them as mdd files for speed reasons...
>>> Cheers,
>>> Nico
>>> 2010/3/25 Robert Kelly <isstuff at gmail.com>:
>>> > Sweet i think xsi does mdd natively so i will get testing with that.
>>> > thanks loads
>>> >
>>> > On 24 March 2010 17:25, Rangi Sutton <rangi.sutton at gmail.com> wrote:
>>> >> On 25 March 2010 10:19, Robert Kelly <isstuff at gmail.com> wrote:
>>> >>
>>> >>> Hi peeps
>>> >>>
>>> >>> We have a little problem getting the animation of deforming objects
>>> >>> out of xsi using FBX xsi does not like the fbx's it puts out... the
>>> >>> objects are flipped. So I was asked if houdini can take a .pc2 file
>>> >>>
>>> >>> any one imported that format into Houdini before. Rangi Sutton made a
>>> >>> obj sequence to .pc2 python script and shared it on the exchange, but
>>> >>> it would be faster if i didn't have to reverse engineer that script.
>>> >>>
>>> >>
>>> >> Hey Rob,
>>> >>
>>> >> I'm pretty sure XSI exports mdd caches? With a plugin maybe? So save out
>>> a
>>> >> .obj, plus a matched mdd cache.. use file sop + mdd sop and you've at
>>> least
>>> >> the functionality going down pc2 gives you. Of course, there's an mdd
>>> rop if
>>> >> you want to standadise and use same format for houdini->xsi..
>>> >>
>>> >>
>>> >> Cheers.
>>> >> r.
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