[Sidefx-houdini-list] does anyone have a .pc2 importer?
nico.delbecq at gmail.com
Thu Mar 25 08:01:29 EDT 2010
Sorry, didn't think about the attachement's limitation, here is the link :
I think i had trouble expressing myself, because i didn't say that
exporting mdd from xsi was slow, in fact i didn't know how to export
mdd directly from xsi.
This is effectively a python sop, so it's slower to process than a mdd
one, that's why i usually use this importer to write an mdd file.
2010/3/25 Rangi Sutton <rangi.sutton at gmail.com>:
> And once again, houdini ties together them other apps.. even now they have
> the same brand.
> I'm surprised to hear mdd export from xsi is slow? I thought mdd was at home
> in xsi. Have you tried fbx from XSI to Max? Or is XSI just not good at fbx
> like Rob suggests...
> The list doesn't take attachments, do you have a link to that pc2 importer
> for Houdini?
> I imagine a python sop that read/applies the pc2 file would be pretty simple
> to make, but probably slower than something from the HDK. Is that what the
> importer you were sending is?
> On 25 March 2010 21:39, Nicolas Delbecq <nico.delbecq at gmail.com> wrote:
>> Here is a pc2 importer, i can't remember who posted it a while ago on
>> odforce but it was made to import pc2 from 3ds max, I just change some
>> little things ( like switching the axis orientation) in order to make
>> it works with pc2 files exported from xsi...
>> Please keep me in touch if you find some ways to export mdd files from
>> xsi, because my workflow for now is to import the pc2 files into
>> houdini and then convert them as mdd files for speed reasons...
>> 2010/3/25 Robert Kelly <isstuff at gmail.com>:
>> > Sweet i think xsi does mdd natively so i will get testing with that.
>> > thanks loads
>> > On 24 March 2010 17:25, Rangi Sutton <rangi.sutton at gmail.com> wrote:
>> >> On 25 March 2010 10:19, Robert Kelly <isstuff at gmail.com> wrote:
>> >>> Hi peeps
>> >>> We have a little problem getting the animation of deforming objects
>> >>> out of xsi using FBX xsi does not like the fbx's it puts out... the
>> >>> objects are flipped. So I was asked if houdini can take a .pc2 file
>> >>> any one imported that format into Houdini before. Rangi Sutton made a
>> >>> obj sequence to .pc2 python script and shared it on the exchange, but
>> >>> it would be faster if i didn't have to reverse engineer that script.
>> >> Hey Rob,
>> >> I'm pretty sure XSI exports mdd caches? With a plugin maybe? So save out
>> >> .obj, plus a matched mdd cache.. use file sop + mdd sop and you've at
>> >> the functionality going down pc2 gives you. Of course, there's an mdd
>> rop if
>> >> you want to standadise and use same format for houdini->xsi..
>> >> Cheers.
>> >> r.
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