[Sidefx-houdini-list] does anyone have a .pc2 importer?
nico.delbecq at gmail.com
Thu Mar 25 07:39:32 EDT 2010
Here is a pc2 importer, i can't remember who posted it a while ago on
odforce but it was made to import pc2 from 3ds max, I just change some
little things ( like switching the axis orientation) in order to make
it works with pc2 files exported from xsi...
Please keep me in touch if you find some ways to export mdd files from
xsi, because my workflow for now is to import the pc2 files into
houdini and then convert them as mdd files for speed reasons...
2010/3/25 Robert Kelly <isstuff at gmail.com>:
> Sweet i think xsi does mdd natively so i will get testing with that.
> thanks loads
> On 24 March 2010 17:25, Rangi Sutton <rangi.sutton at gmail.com> wrote:
>> On 25 March 2010 10:19, Robert Kelly <isstuff at gmail.com> wrote:
>>> Hi peeps
>>> We have a little problem getting the animation of deforming objects
>>> out of xsi using FBX xsi does not like the fbx's it puts out... the
>>> objects are flipped. So I was asked if houdini can take a .pc2 file
>>> any one imported that format into Houdini before. Rangi Sutton made a
>>> obj sequence to .pc2 python script and shared it on the exchange, but
>>> it would be faster if i didn't have to reverse engineer that script.
>> Hey Rob,
>> I'm pretty sure XSI exports mdd caches? With a plugin maybe? So save out a
>> .obj, plus a matched mdd cache.. use file sop + mdd sop and you've at least
>> the functionality going down pc2 gives you. Of course, there's an mdd rop if
>> you want to standadise and use same format for houdini->xsi..
>> Rangi Sutton Kanuka Studio Pty Ltd
>> rangi at kanuka.com.au http://www.kanuka.com.au/
>> Studio +61 (0)7 3139 1040 35 Dover St. Albion
>> Mobile +61 (0)4 1521 1280 QLD 4010 Australia
>> Sidefx-houdini-list mailing list
>> Sidefx-houdini-list at sidefx.com
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