[Sidefx-houdini-list] DIST point sop local variable?
Andrew D Lyons
tstexture at gmail.com
Fri Mar 12 00:09:53 EST 2010
It's the length of the hit normal usually. ie. the distance from the
point to the surface it intersects.
On 11 March 2010 21:05, David McBride <david00289 at yahoo.com> wrote:
> Does anyone know what DIST is exactly? The docs say:
> Distance to intersection from the Ray operation.
> Seems strange, how can you intersect an operation? What is the ray operation?
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Andrew D Lyons | Digital Artist | http://www.tstex.com
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