[Sidefx-houdini-list] point ... normals?

Chris Mangnall cm at dneg.com
Thu Mar 11 07:30:40 EST 2010


It's the average of the surrounding poly normals.

David McBride wrote:
> since a point is dimensionless how can you orient a vector to it and say its orthogonal? when i display "point normals" they look like either they are oriented along a ray shot through the point and the center of the model or are somehow averaged between the surrounding surface normal vectors. does anyone know what the default direction actually is and how its calculated?  thanks,
>
> david
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