[Sidefx-houdini-list] what does "offset into the Houdini attribute when specifying the RenderMan values" mean?
david00289 at yahoo.com
Wed Mar 10 02:26:29 EST 2010
thanks! that was obvious enough from the example in the docs. wish i'd thought of it. ;)
From: Mark Elendt <mark at sidefx.com>
To: sidefx-houdini-list at sidefx.com
Sent: Wed, March 10, 2010 9:02:15 AM
Subject: Re: [Sidefx-houdini-list] what does "offset into the Houdini attribute when specifying the RenderMan values" mean?
On Tuesday Mar 09 at 16:09, David McBride wrote:
> The renderman tab has this offset setting i'm not clear about. the docs say:
> The offset allows you to offset into the Houdini attribute when
> specifying the RenderMan values.
> oops. i still dont know what that means. help appreciated
Let's say you have an attribute which is 3 floats called "uv".
If you want to send the first component to a single float variable
(say "s"), the offset would be 0. If you wanted to send the second
component to a different float parameter (say "t"), the offset would
uv -> s
uv -> t
Hope that helps.
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