[Sidefx-houdini-list] Delete by primitive group selection?
Andrew D Lyons
tstexture at gmail.com
Mon Mar 8 12:10:57 EST 2010
Its been flagged by a bunch of people as far as I'm aware - but
requires some major HDK changes to support cleanly as I understand it.
My current hack workaround for this is to use my selection to create a
group, then delete non selected in a delete or blast sop, then use the
primgrouplist expression to find out what groups are left in that
delete sop after everything else is gone. Very hacky - so lets hope
SESI comes up with something better soon.
On 8 March 2010 01:01, Ben Schrijvers
<ben.schrijvers at guerrilla-games.com> wrote:
> Hi Rick,
> This doesn't work at the moment.
> But it is expected behaviour so maybe SESI will impliment it some day.
> Rick Fuentealba wrote:
>> Hey gang, I've been working with a lot of primitive groups lately and
>> came across this interesting behaviour.
>> It seems that when I select a bunch of objects via primitive group on
>> the viewport, and delete them or run some sort of operator, it uses
>> the point numbers, instead of the actual primitive group.
>> My question is has anyone been able to find a work around to this, so
>> operations actually use the primitive group. Or is this something
>> that's not possible at the time, or can it be scripted with python?
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>> Sidefx-houdini-list at sidefx.com
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Andrew D Lyons | Digital Artist | http://www.tstex.com
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