[Sidefx-houdini-list] One dimensional noise() expression??

Chris Mangnall cm at dneg.com
Mon Mar 8 05:47:51 EST 2010

perlin noise is always zero at lattice points (ie. integers), so

noise($FF, rand($FF + 10), rand($FF  + 56))

will always return 0 when $FF is an integer.

noise($FF * 0.1, 0, 0)

where 0.1 is the frequency.

Pablo Giménez wrote:
> Hi there.
> Well many times I have been thinking about what useful would be to have one
> and tw odimensional noise() expressions.
> The current one needs three parameters, that is fine for a lot of situations
> but I really prefer to use a noise function ratehr than rand and having
> something like noise($F) would be good aI think.
> Maya noise function for instance allows this and is really handy.
> BTW I have tried to use expressions like:
> noise($FF, $FF + 10, $FF +56) and it always return 0, am I missing
> something?
> On the other side this works fine:
> noise($FF, rand($FF + 10), rand($FF  + 56))
> But I think is to heavy, I mean we are calculating 3 pseudo-ransom numbers
> in one call, too expensive.
> If I want to get a noise pattern but just from one value, what is the best
> way? Adding offset to every parameter, multiplying, although this will
> affect frequency ...
> Ideas welcome :)
> Cheers

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