[Sidefx-houdini-list] Exporting deep rasters from VEX Layered Surface SHOP

Daniel Jenkins thedj28 at googlemail.com
Thu Jun 24 04:32:00 EDT 2010

Hi Phil,

If you want to export variables from a VEX shader, you need to add the
export keyword before the variable you want to export out of the
shader, in the shaders main function parameters. e.g.

        vector  Ca=1, Cd=1, Cs=1, Cr=0;
        export vector  Ct=1;
        float   Alpha=1;
        float   apara=1;
        export vector myCd = 1;

This will export the variables Ct and myCd, allowing you to access
them from your mantra ROP node

Hope that helps,


On 24 June 2010 09:12, Phil Spicer <PSpicer at bournemouth.ac.uk> wrote:
> Hi,
> I want to export deep rasters from the VEX Layered Surface SHOP. I can get access to the VEX code from the Edit Operator Type Properties, but wondered what the VEX code is to create the export itself... Any thoughts?
> Kind regards,
> Phil.
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