[Sidefx-houdini-list] Exporting deep rasters from VEX Layered Surface SHOP

Alvin Yap alvinyapvfx at gmail.com
Thu Jun 24 04:41:26 EDT 2010


That should be using "export" I believe:

http://www.sidefx.com/docs/houdini10.0/vex/lang

> surface
> noise_surf(vector clr = {1,1,1}; float frequency = 1;
>            *export* vector nml = {0,0,0})
> {
>     Cf = clr * (float(noise(frequency * P)) + 0.5) * diffuse(normalize(N));
>     nml = normalize(N)*0.5 + 0.5;
> }
>
> Regards,
Alvin

On Thu, Jun 24, 2010 at 9:12 AM, Phil Spicer <PSpicer at bournemouth.ac.uk>wrote:

> Hi,
>
> I want to export deep rasters from the VEX Layered Surface SHOP. I can get
> access to the VEX code from the Edit Operator Type Properties, but wondered
> what the VEX code is to create the export itself... Any thoughts?
>
> Kind regards,
>
> Phil.
>
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