[Sidefx-houdini-list] Ray Pop

François Duchesneau sidefx at trinix.ca
Mon Jun 21 23:28:12 EDT 2010


Sounds like it's exactly what I need.

Many thanks

François

Szymon Kapeniak wrote:
> I'm not sure about Volume Gradient Vop in relation to that subject,
> but there is the Intersect VOP, also in Vop Pop, which does ray
> intersection test. It returns world position of intersection + uv and
> $PR of hit polygon. Afaik, all you need to perform Ray SOP in vops.
>
> 2010/6/21 Francois Duchesneau <sidefx at trinix.ca>:
>   
>> Is there a way to simulate the Ray Sop but in the pop context? Or even
>> better to have access to this mechanism inside vop pop. I mean something
>> like using Volume Gradient Vop or a not obvious tool of the same kind.
>>
>> I guess I could bring my particles inside Dop and use a combination of the
>> Sop Solver but I was looking for something more easy to setup.
>>
>> François
>>
>> _______________________________________________
>> Sidefx-houdini-list mailing list
>> Sidefx-houdini-list at sidefx.com
>> https://lists.sidefx.com:443/mailman/listinfo/sidefx-houdini-list
>>
>>     
> _______________________________________________
> Sidefx-houdini-list mailing list
> Sidefx-houdini-list at sidefx.com
> https://lists.sidefx.com:443/mailman/listinfo/sidefx-houdini-list
>
>   



More information about the Sidefx-houdini-list mailing list