[Sidefx-houdini-list] Ray Pop
sidefx at trinix.ca
Mon Jun 21 23:28:12 EDT 2010
Sounds like it's exactly what I need.
Szymon Kapeniak wrote:
> I'm not sure about Volume Gradient Vop in relation to that subject,
> but there is the Intersect VOP, also in Vop Pop, which does ray
> intersection test. It returns world position of intersection + uv and
> $PR of hit polygon. Afaik, all you need to perform Ray SOP in vops.
> 2010/6/21 Francois Duchesneau <sidefx at trinix.ca>:
>> Is there a way to simulate the Ray Sop but in the pop context? Or even
>> better to have access to this mechanism inside vop pop. I mean something
>> like using Volume Gradient Vop or a not obvious tool of the same kind.
>> I guess I could bring my particles inside Dop and use a combination of the
>> Sop Solver but I was looking for something more easy to setup.
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