[Sidefx-houdini-list] Ray Pop

Szymon Kapeniak szymon.kapeniak at gmail.com
Mon Jun 21 19:34:03 EDT 2010


I'm not sure about Volume Gradient Vop in relation to that subject,
but there is the Intersect VOP, also in Vop Pop, which does ray
intersection test. It returns world position of intersection + uv and
$PR of hit polygon. Afaik, all you need to perform Ray SOP in vops.

2010/6/21 Francois Duchesneau <sidefx at trinix.ca>:
> Is there a way to simulate the Ray Sop but in the pop context? Or even
> better to have access to this mechanism inside vop pop. I mean something
> like using Volume Gradient Vop or a not obvious tool of the same kind.
>
> I guess I could bring my particles inside Dop and use a combination of the
> Sop Solver but I was looking for something more easy to setup.
>
> François
>
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