[Sidefx-houdini-list] Ray Pop
sidefx at trinix.ca
Mon Jun 21 17:35:05 EDT 2010
Is there a way to simulate the Ray Sop but in the pop context? Or even
better to have access to this mechanism inside vop pop. I mean something
like using Volume Gradient Vop or a not obvious tool of the same kind.
I guess I could bring my particles inside Dop and use a combination of the
Sop Solver but I was looking for something more easy to setup.
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