[Sidefx-houdini-list] Rename channels in EXR files

John Coldrick jc at axyzfx.com
Mon Jun 21 10:37:02 EDT 2010

On Friday 18 June 2010 11:28:52 pm Peter Bowmar wrote:
> Yup, that seems to be where we're headed, though more likely we'll
> write an output shader for Mental Ray since that's the issue :(
> Houdini, not a problem of course.

	Well, except I will point out that mantra doesn't handle single channel 
rasters very nicely, for those that don't know this.  It stuffs all of them 
into a layer called 'unamed'.  You don't see this, it's a metalayer that 
Houdini doesn't expose, but it plays havoc with Nuke and flame/infernos.  
Vector rasters each get their own layer, they're fine.

	I've got an RFE in for this.



John Coldrick
jc at axyzfx.com
Never go to bed mad. Stay up and fight.
  - Phyllis Diller

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