[Sidefx-houdini-list] Dynamic/Static Friction on property POP - Rigid body particles ?

Vinz ubik.lists at noos.fr
Wed Jul 21 13:22:48 EDT 2010


Ok, thanks for the quick answer!

On 21/07/2010 18:12, Jeff Wagner wrote:
> Yes those are left-overs from Houdini's first RBD implementation from
> way back where Objects themselves had RBD properties and were in part
> driven via particles. circa 1998-99?
> One feature from the original RBD setup was the notion of RBD
> hierarchies which lives in the current RBD implementation with "glue"
> and Glue RBD objects (which in fact can be set up to create hierarchical
> RBD relationships).
>
>
> -jeff
>
> Vinz wrote:
>> Hi,
>>
>> There are two intriguing properties on the property pop, dynamic
>> friction and static friction and the help card talks about rigid bodies
>> particles, how do you create these ? Else when are these properties used ?
>>
>> Also I found a very old thread on the sideFX forum
>> http://www.sidefx.com/index.php?option=com_forum&Itemid=172&page=viewtopic&t=2069&highlight=rigid+body+particles
>> talking about a RBDcreate POP which creates thoses Rigid Bodies
>> particles, but the link to the odforce example is dead.
>>
>> I'm aware of the popswithrbdcollision example but it's not using these.
>>
>> I guess it's something that has been removed, and all that remains are
>> the friction properties but I'm quite curious.
>>
>> Thanks a lot for clearing things !
>>
>> Vincent
>>
>> _______________________________________________
>> Sidefx-houdini-list mailing list
>> Sidefx-houdini-list at sidefx.com
>> https://lists.sidefx.com:443/mailman/listinfo/sidefx-houdini-list
>>
>
> _______________________________________________
> Sidefx-houdini-list mailing list
> Sidefx-houdini-list at sidefx.com
> https://lists.sidefx.com:443/mailman/listinfo/sidefx-houdini-list
>




More information about the Sidefx-houdini-list mailing list