[Sidefx-houdini-list] Dynamic/Static Friction on property POP - Rigid body particles ?
jeff at sidefx.com
Wed Jul 21 12:12:38 EDT 2010
Yes those are left-overs from Houdini's first RBD implementation from
way back where Objects themselves had RBD properties and were in part
driven via particles. circa 1998-99?
One feature from the original RBD setup was the notion of RBD
hierarchies which lives in the current RBD implementation with "glue"
and Glue RBD objects (which in fact can be set up to create hierarchical
> There are two intriguing properties on the property pop, dynamic
> friction and static friction and the help card talks about rigid bodies
> particles, how do you create these ? Else when are these properties used ?
> Also I found a very old thread on the sideFX forum
> talking about a RBDcreate POP which creates thoses Rigid Bodies
> particles, but the link to the odforce example is dead.
> I'm aware of the popswithrbdcollision example but it's not using these.
> I guess it's something that has been removed, and all that remains are
> the friction properties but I'm quite curious.
> Thanks a lot for clearing things !
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