[Sidefx-houdini-list] Dynamic/Static Friction on property POP - Rigid body particles ?
ubik.lists at noos.fr
Wed Jul 21 07:39:06 EDT 2010
There are two intriguing properties on the property pop, dynamic
friction and static friction and the help card talks about rigid bodies
particles, how do you create these ? Else when are these properties used ?
Also I found a very old thread on the sideFX forum
talking about a RBDcreate POP which creates thoses Rigid Bodies
particles, but the link to the odforce example is dead.
I'm aware of the popswithrbdcollision example but it's not using these.
I guess it's something that has been removed, and all that remains are
the friction properties but I'm quite curious.
Thanks a lot for clearing things !
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