[Sidefx-houdini-list] network bgeo generation vs local

Francois Duchesneau sidefx at trinix.ca
Tue Jul 20 17:33:01 EDT 2010

Sounds like what I was looking for. I'm gonna test that.



> On 07/20/2010 04:47 PM, Francois Duchesneau wrote:
>> I still don't understand why it takes longer to bake on the network vs
>> local + copy time. I wonder if it were possible for Houdini to do the
>> bgeo
>> generation in a tmp folder locally and copy the file after it's
>> generated.
> How the file is written is also a factor in how long it takes to write.
> If the file is written in smaller chunks, or it jumps around to
> different locations in the file (to fill out a scanline lookup-table,
> for example), then it'll produce a lot more IO OPs. High performance
> RAID arrays can handle huge amounts of IO Ops, but generally speaking
> desktops and desktop drives can't, and writing over a network adds even
> more latency to the operation. The software that implements the file
> transfer can also introduce a lot of latency, if it decides to wait on
> certain IO OPs to complete before proceeding.
> For hip files, there is the environment variable HOUDINI_BUFFEREDSAVE,
> which buffers the entire file into memory first, and then writes it out
> in one operation (which is likely split into management chunks by the
> OS). This takes the IO Op latency out of the equation. But it doesn't
> influence the saving of other files.
> Cheers,
> M.
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