[Sidefx-houdini-list] unpremultiplied rendering?

Andrew D Lyons tstexture at gmail.com
Mon Jul 19 11:38:30 EDT 2010


If you have access to your shader code you could divide your color output by
your alpha prior to output. That should do it.

On 18 July 2010 22:53, katrin schmid <Katisss at gmx.de> wrote:

> hi,
> i have been asked to unpremultiply passes post render.
> Which sort of lets me wonder if we i couldnt render this way in first
> place.
> Anybody know how to do this?
> Best Regards,
> katrin
>
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Andrew D Lyons | Digital Artist | http://www.tstex.com
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