[Sidefx-houdini-list] Rhino NURBS to Houdini Conversion

kuba roth kuba.roth at gmail.com
Mon Jul 5 16:50:06 EDT 2010


If you model in Rhino and export via IGES avoid multiply trim curves on one
surface. Houdini unfortunately have problems to handle them correctly.

On Mon, Jul 5, 2010 at 8:13 PM, David Johnson <daveinengland at gmail.com>wrote:

> Use the IGES output, and use the Maya flavor. That worked fine for me. It
> all depends on the quality of the input file.
>
> Dave
>
> On Sun, Jul 4, 2010 at 6:45 PM, Garman Herigstad <
> garman_lists at sbcglobal.net
> > wrote:
>
> >
> > Hi,
> >
> > Any tips on Rhino NURBS to Houdini conversion?  Can NURBS surfaces be
> > preserved or is poly conversion the only solution?
> >
> > -Garman
> >
> >
> > ================================================
> > Garman Herigstad
> > If you want to contact me directly, use:
> > garman @ vizyacky.com
> >
> >
> > Garman's Visual Effects Academy
> > VizyAcky.com
> > _______________________________________________
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> >
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